Modeled in Blender.

Because of how big my previous Among Us custom got, I wanted to make another custom of it.
I wanted to make the pets Doggy and Squig from the game as they don't get as much attention against the Crewmates.
Recently I was learning how to make high poly models with blender's subdivision modifier, so I went with using it for them. (A huge improvement over my older models)
Material details were made using blender's Noise Texture node, with some additional nodes used along with it, these were then baked onto a texture for simplicity/compatibility.
Lastly both the models took four days working on them simultaneously.

Squig model created by Somwonere, with Innersloth owning it, should be used/shared online if you credit me or keep this text file.